Speed Strike II v0.5b Manual
May 2004
By St James

Menus
• Overview
• Teamwork
  · Rules
  · Maps
• Duels
 
· Rules
  · Maps
• Fun
• Mappers
• Maps to come


Official Sites (French only)

[ speedstrike2.net]
Le site officiel de Speed Strike II. Les dernières news, évolutions et annonces de tournoi pour Speed Strike. Téléchargez la dernière version de Speed Strike II et échanger vos points de vues sur les .forums.


[www.CMF-maps.fr.st]
LE site de la communauté des Mappeurs Francophones

[www.maps-on-line.com] L'autre site de mappeurs français

[www.mapqc.cjb.net] Mapping Alliance Project, la variation Speed Rescue

[http://forums.csfrance.net] La référence en matière d'aides aux mappeurs

[www.cs-fusion.com] L'actualité counter-strike française


S P E E D   S T R I K E   I I   0.5 (beta)


Important !!

Before you start a game of Speed Strike II, we highly recommend that you read this document. Everything, concerning Speed Strike, is explained.

This complete pack includes:

  • Teamwork maps: maps in 2v2 or 3v3 played in Defuse, Hostage Rescue or Assassination modes,
  • Duels maps: find all orignal Speed Strike maps along with new ones for 1v1 or 2v2 games,
  • Funs maps: a selection of fun maps from around the net,
  • The Server pack : an AMX plugin to deal with your servers and limit grenade purchase, along with Metamod 1.17 and AMX 0.9.8 automatically installed if you wish so.



SPEED STRIKE II OVERVIEW
The Speed Strike project, which development had been stopped, has been restarted by St James (www.stjames-maps.net, FR only website at this date, sorry).

Speed Strike II IS Counter-Strike only played on different maps. These maps are smaller than the ones you are familiar with and specifically targeted for 1v1, 2v2 or 3v3 games.

Speed Strike II can be played in THREE ways:

  1. Teamwork (2v2 / 3v3)
  2. Duels (1v1 / 2v2)
  3. Fun

1. TEAMWORK
Speed Strike II is different from the original idea since I decided to include the tactical elements so essential to Counter-Strike: the mission objectives (bomb, hostages, vip).

These themes make what Counter-Strike is. Keeping them alive in a Speed version geared towards 2v2 or 3v3 games makes the mod much more interesting : fast and bloody yet tactical.

The proposed maps are therefore tactical, fast and, essentially, fun. They are played in 2v2 and/or 3v3 in Defuse, Hostage Rescue or Assassination modes.

This concept was possible thanks to the original Speed Strike concept (www.speedstrike.net, site down) and is complementary to the Speed Rescue concept, proposed by the Mapping Alliance Project (www.mapqc.cjb.net).

Rules:

  • 2v2 or 3v3 MAX
  • games in 10mn per side :: mp_timelimit 10
  • 2mn per round :: mp_rountime 2
  • C4 timer set at 23sec :: mp_c4timer 23
  • CO rules : we only count points from the attacking team(1)
  • A UNIQUE flash grenade authorised per player per round(2)
  • smoke grenades are FORBIDDEN except on sa_ maps for CTs

(1) CO rules, Charges Only: the attacking team is Terroristes on sd_ maps, and Counter-Terrorists on sr_ and sa_ maps.

(2) Warning, bug: i am unable, at present, to determine the number of Flash grenades a player is holding at the beginning of a round; therefore, a player who bought a Flash grenade and didn't use it nor didn't die, may buy another one the following round. It is of course still forbidden to throw more than one flash grenade per round per player.

Teamwork maps:

There are three map types for Teamwork games:
  • sd_, Speed Defuse: Terrorists must plant a bomb, Counter-Terrorists must stop them from doing so or defuse the planted bomb. Speed Strike maps usually have only one bombe site, sometimes two (sd_terminal22, sd_alaves, sd_urbanwar);
  • sr_, Speed Rescue: Counter-Terrorists must free a maximum of two hostages from the hands of the Terrorists;
  • sa_, Speed Assassination: Terrorists must assassinate a VIP, Counter-Terrorists must protect him, at the cost of their lifes if necessary. Warning: when a CT player becomes VIP, he looses all weapons (this function is natively coded within CS). Fortunately, by being VIP he then earns lots of money which allows him to buy his equipment back when becoming simple CT.

We have included 16 maps for this release:

  • sd_terminal22 is placed in a wagon depot, with 2 bomb sites,
  • sr_paranoia asks from the CTs to rescue two poor souls from the wrench of psychopaths,
  • sa_toreroloco, where a mad toreador must run away from angry spanish farmers,
  • sd_alaves plays during a dryness in the south of Spain, save the villagers water !
  • sd_richnfamous is based on the chateau theme: extremely tactical, it is played in silenced footspteps and promisses continuous suprises,
  • sr_polar_militia is based on the cs_militia theme, in a polar version,
  • sd_thirst takes the dust theme : fast rush, ferocious battles,
  • sd_urbanwar takes you in the heart of urban warfare,
  • sd_thundaaa, Terrorists attack to blow a dam (cs_thunder redone :),
  • sd_distillery takes place in a scottish distillery and is played in endless corridors around a much vulnerable control room,
  • sr_greenhouse where terrorists held two beautiful hostage-esses,
  • sr_rats_attic, rats concept applied to Speed Strike !!,
  • sr_arab is played in an algerian environment, bad guys are holding two hostages that need rescue,
  • sr_ruins is an original theme as CTs must rescue two archeologists,
  • sd_747 where bad terrorists want to destroy the plane in which they are boarded... (mad innit?!),
  • and sd_subway_v2, in a working metro, don't fall from it, you could "hurt" yourself...

We are eager to find out what you think about these maps on the Speed Strike II forums.


2. DUELS
The duel mode plays like the original idea of Speed Strike and honors it by adding a few really good maps.
Games on these maps play in 1v1 or 2v2 maximum, without flashes nor smoke. Players challenge each other based on their skill.

Rules:

  • 1v1 or 2v2
  • matches in 10mn per side :: mp_timelimit 10
  • Can be played in mp_winlimit as well, say first to score 15 or 20 rounds win
  • 2mn per round :: mp_rountime 2
  • FLASH and SMOKE grenades forbidden
  • All points count, as Terrorists and as Counter-Terrorists

Duels maps:

Duel maps are very small and very fast and contact is made almost immediately. You wil not find any purpose here, no mission, only ennemy frags. Remember, all points count as CT AND as Terrorists.

Classical:
New ones:
 
  • sp_cock2k
  • sp_cold
  • sp_mercado
  • sp_motor
  • sp_western
  • sp_visiz
  • et sp_visiz2
 
  • sp_bronx
  • sp_infernal
  • sp_mafantaisy
  • sp_morzine
  • sp_oasis
  • sp_predator
  • sp_bunker
  • sp_trash_metal


3. FUN
The fun mode presents itself as a zipped package not yet available.
The Fun mode is being playe at as many as you want, with the rules that you want (except for no flashes nor smoke), as long as you want!...
There is about forty maps, found here and there on the net, some you perhaps already know, some that will make you laugh (and some that will really annoy you :)

Rules:
No rules :-)

Funs maps:
As there are more than forty maps, I leave it to you to discover them! :-)


CREATE A SPEED STRIKE SERVER
I will limit myself to explaining how to create a local server on which you can invite your friends for a game or better, play an opposing team.

As for dedicated server, after having installed the maps and the plugin, the procedure is the same as for lauching a standard Counter-Strike server. You will then use the plugin's commands to specify the desired macycle (see Speed Strike plugin).

1. Install Speed Strike II
To create a "local" server, you need to install Speed Strike but also Metamod 1.17 and AMX 0.9.8, both of which are included in the install program: select Complete Install.
If you already have installed Metamod and AMX with specific plugins, be sure to install only the minimum necessary to run a Speed Strike server: select Minimal Install.

2. Create a server
Once this is done, start Counter-Strike 1.6 and choose "New Game...". In the "Server" tab, choose the map you wish to play on.
In the "Game" tab, enter the game parameters, essentially the maximum number of players and a password to make sure not to be bothered during an online game.
Other parameters such as map rotation time or round time do not need be changed as the plugin will automatically take care of them.

   

To allow for a listen server which is accessible from the internet, a file called listenserver.cfg has been copied into the /cstrike directory. This file changes the cvar sv_lan to "0" instead of "1" which is the default. It also calls a file named speedstrike.cfg which sets the proper Speed Strike values and calls the server Speed Strike II. If you wish to change the server name then change it in this file.

3. Using the plugin
To make sure you will play in the best conditions, the plugin will automatically detect you are playing on a Speed Strike map and load the corresponding parameters.
Therefore you have nothing to do unless, if you wish so, to specify the mapcycle: type « speed » in the console to know which mapcycle is loaded. Type « speed 0|1|2|3 » depending on the mapcycle you want to load.

4. How to play a game
To ensure both teams play in the same conditions, I recommend that a first map be played on one team's player machine and the second map on one of the other team's player machine.
6 players connecting to a DSL 512K equivalent connection or more will play comfortably. Do not forget to take screenshots to ensure legitimity of results or better yet, have one player use HLTV to record the game (OS resources barely used as well as bandwidth, unless 128 players connect to watch the game, of course ^^).


SPEED STRIKE PLUGIN FOR AMX
Warning: this plugin may cause conflicts with other purchase control plugins. Be sure to disactivate those if you use the Speed Strike plugin.

This plugin controls purchase of Flash and Smoke:

  • One unique Flash per round and per player(1)
  • Blocks Flashes on duels maps (sp_) and fun maps (st_, aim_, aaa_, ...)
  • Forbids Smokes for all except for CTs on sa_ maps (to balance for the absence of Artic Warfare Magnum not available for them)

(1) Warning, bug: i am unable, at present, to determine the number of Flash grenades a player is holding at the beginning of a round; therefore, a player who bought a Flash grenade and didn't use it nor didn't die, may buy another one the following round. It is of course still forbidden to throw more than one flash grenade per round per player.

To use this plugin, you must have Metamod and AMX installed on your PC/server, both of which are included in the installation program.

Use the following console commands:
"speed" to display plugin status
"speed 0" "speed off", to stop all Speed Strike configuration
"speed 1" "speed tw" "speed teamwork", to load Teamwork mapcycle (sd_, sr_, sa_ maps)
"speed 2" "speed duels", to load Duels mapcycle (sp_ maps)
"speed 3" "speed fun", to load Fun mapcycle (st_, aaa_, aim_, etc.)


THE MAPPERS
These are the person that made Speed Strike II, Teamwork and Duels, possible:



AND IT'S NOT FINISHED!!
More maps are planned for release!
  • sr_mouley_ismail, placed in Marocco (new textures)
  • sd_cliffs, based on de_battle_isle
  • sd_tolosa, terroristes in the pink city (new textures)
  • sa_cuban_cigarzzz, save a cigar maker from dangerous cuban terrorists
  • ...

You are a mapper? You would like to get known?
Map for Speed Strike, contact me!


A HUGE THANX GOES TO . . .
The CS team, Gooseman and Cliffe for this great game
Special respect to Hobbit, n@rby & Mike_3D amongts OTHERS for your inspiration...
And the excellent [= Omnium Shooting Palace =] team : == RadarMDR ==, Darksh, Gatts, pierrot and Albator, for all those painfull ;-) playtests...

www.speed-strike.net (site down) une variation vraiment sympa
www.CMF-maps.fr.st THE one french-speaking website
www.maps-on-line.com the other site for french mappers
www.mapqc.cjb.net Mapping Alliance Project, for its Speed Rescue variation idea
http://forums.csfrance.net/ the reference for french mappers help
www.cs-fusion.com french counter-strike news site

May 2004
St James [= Rêveur de Mondes =]
More ideas than you can dream of ;-)


CHANGELOG

Version 0.5b - May 2004
* Added listenserver.cfg and speedstrike.cfg files in /cstrike to ensure accessible listen server from internet.
* Added sp_bunker by Tazus and sp_trash_metal by BuZZeR
* Added as_tundra.wad for sp_cold to work under CS 1.6 (no wads no more)
* Updated Speed Strike manual and Install program with changelog ;-)

Version 0.5 - April 2004
* Included both Duels and Teamwork type game sinto a single downloadable file
* Package with AMX 0.9.8, Metamod 1.17 and Speed Strike plugin, along with three install options
* Added sd_alaves, sd_urbanwar and sd_thundaaa (updated)
* Added sp_visiz and sp_visiz2 per request from Tony (creator of the original Speed Strike)
* Updates on sa_toreroloco, sd_distillery and sr_paranoia
* HTML and bilingual version of Speed Strike manual

Version 0.4 - Sept 2003
* Added sd_greenhouse, sd_747, sd_terminal22, sr_rats_attic
* Added Speed Strike plugin : speed_config_toggler.amx
* Duels mappack (sp_ maps)

Version 0.3 - August 2003
* Retexturing and updates on sr_paranoia
* Updated sd_distillery

Version 0.2 - July 2003
* Prefix changes : sp_ for duels maps, sd_ for Defuse, sr_ for Rerscue and sa_ for Assassination
* Updates on sd_thirst and sd_richnfamous
* Renamed cs_winter_militia into sr_polar_rescue
* Added sd_distillery (beta 1)

Version 0.1 - June 2003
* First package with sp_thirst, sp_richnfamous, sa_toreroloco, sr_paranoia, sr_arab, sr_ruins and cs_winter_mini_militia

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© 2004 : Speed Strike -- [manual by St James, based on CS manual by Cliffe & SAS]